John Croisant

Rubygame 3: Day 35


over 9 years ago by John Croisant on blog.jacius.info.
Since last time, I fully implemented and documented the new Sound class. There’s not much left to do there, except for unit tests if I feel up to it.So...

Rubygame 3: Days 36 & 37


over 9 years ago by John Croisant on blog.jacius.info.
Feeling blah lately, so not a whole lot of progress. I wrote some unit tests for Sound today. Was thinking of writing a tutorial on Event Handler and related...

Rubygame 3: Day 38


over 9 years ago by John Croisant on blog.jacius.info.
More unit tests today, this time for the Event Action and Event Trigger types. Well, most of the event triggers, anyway; there are still a few fruit left...

Rubygame 3: Day 39


over 9 years ago by John Croisant on blog.jacius.info.
A bit early to be posting about day 39 (it’s only 8AM on said day), but I need to think through what I’m working on now, and writing about it has proven...

Rubygame 3: Day 39, Part 2


over 9 years ago by John Croisant on blog.jacius.info.
I updated the keyboard event symbols as I was thinking about this morning. I’ll let it sit, and see how I like it in a few days. I also reverted the changes...

Rubygame 3: Days 40-42


over 9 years ago by John Croisant on blog.jacius.info.
Has it been 3 days since I last posted? Huh. Work deadlines abound lately, so there hasn’t been a terribly large amount of work done these past few days...

Rubygame 3: Day 43


over 9 years ago by John Croisant on blog.jacius.info.
Today I enhanced the Sprite class to store a temporary, rotated/zoomed version of their image, as I was thinking about on Day 38. This temporary image is...

Rubygame 3: Day 44


over 9 years ago by John Croisant on blog.jacius.info.
Several changes today. Collision events now carry references to the shapes that collided with each other, not the sprites. It’s trivial to find out the...

Rubygame 3: Days 45 & 46


over 9 years ago by John Croisant on blog.jacius.info.
Yesterday (day 45), I made these changes: Event hooks can be (de)activated by manipulating their @active attribute. This is nice if you want to temporarily...

Rubygame 3: Days 47-49


over 9 years ago by John Croisant on blog.jacius.info.
I’m still alive, just very very busy. Nothing new on Rubygame 3 lately....