John Croisant

Ruby-SDL-FFI 0.3 released


10 months ago by John Croisant on Rubygame: The Blog - Home Comments.
Ruby-SDL-FFI 0.3 is now available. The biggest change is that Ruby-SDL-FFI apps (and Rubygame apps) can now run on Mac OS X with no special interpreter...

Rubygame 2.6.4 released


10 months ago by John Croisant on Rubygame: The Blog - Home Comments.
Rubygame 2.6.4 is now available. This is a maintenance release which fixes a bug in the gem spec: Fixed: Rubygame's "require_path" setting in the gem...

Rubygame 2.6.3 released


10 months ago by John Croisant on Rubygame: The Blog - Home Comments.
Rubygame 2.6.3 is now available. This is a maintenance release which fixes several bugs, mostly related to how events are converted from SDL into Ruby....

Rubygame blog migrated to WordPress


10 months ago by John Croisant on Rubygame: The Blog - Home Comments.
I’ve finally migrated the Rubygame blog from Mephisto to WordPress, like I did for my personal blog back in November. Apologies if the switchover has caused...

Ambienome – Technology


6 months ago by John Croisant on blog.jacius.info.
In my previous post, I described the concept and roadmap for my new project, Ambienome. In this post, I’ll be describing the technology (programming...

Shape Mesh Progress


5 months ago by John Croisant on blog.jacius.info.
Yesterday, I completed the code to generate triangle and circle meshes: The triangle looks like it’s too small, but it fits perfectly in the circle...

Complex Code and Creative Blocks


4 months ago by John Croisant on blog.jacius.info.
The past several weeks have been a struggle, productivity-wise. First, I spent quite a lot of time working on proto-slots. That may seem productive, but...

Colored Shapes


5 months ago by John Croisant on blog.jacius.info.
I got a bit sidetracked while working on creature components, but still ended up making important progress for the overall system. First, I created a new...

Mini-project: proto-slots


5 months ago by John Croisant on blog.jacius.info.
I’ve just released proto-slots, a mini-project I created as part of Ambienome. From the README: proto-slots provides a macro for defining prototypal...

Complicated Code and Creative Blocks


4 months ago by John Croisant on blog.jacius.info.
The past several weeks have been a struggle, productivity-wise. First, I spent quite a lot of time working on proto-slots. That may seem productive, but...