Peter Harkins

Game Influence (1/6): Ikariam


over 9 years ago by Peter Harkins on Push cx.
This is the first in a six-part series. I’m going to introduce you to six games and walk you through how they’ve influenced the design process of my...

Game Influences (2/6): WeeWar


over 9 years ago by Peter Harkins on Push cx.
This is part two in a series on games that influenced my design for a web game. WeeWar is a turn-based strategy game for 2-6 players. Starting a game...

The Farming Genre


over 9 years ago by Peter Harkins on Push cx.
I mentioned I have a rant about how I think of most browser-based games as belonging to genre called “farming games”. The defining characteristic is...

Game Influences (3/6): Tactics Ogre


over 9 years ago by Peter Harkins on Push cx.
This is the third in a series on games that influenced my design for a web game. Tactics Ogre was released on the PlayStation in 1997. You are a young...

Game Influences (4/6): Counter-Strike


over 9 years ago by Peter Harkins on Push cx.
This is the fourth in a series on games that influenced my design for a web game. As I left off, I wanted to create a turn-based strategy game on the...

Game Influences (5/6): X-Com


over 9 years ago by Peter Harkins on Push cx.
This is the fifth in a series on games that influenced my design for a web game. So I thought I’d solved everything and was moving along on my design...

Game Influences (6/6): Kongai


over 9 years ago by Peter Harkins on Push cx.
This is the last in a series on games that influenced my design for a web game. Kongai is a very different from all the previous games. It’s an online...

Technology Trees


over 9 years ago by Peter Harkins on Push cx.
This is part of a series of blog posts on the design process of my web game: 1. Ikariam 2. WeeWar Tangent: The Farming Genre 3. Tactics Ogre...

Feedback and WeeWar’s Game Design


~9 years ago by Peter Harkins on Push cx.
I talked about positive feedback loops in the farming genre post but I was in rant mode and sort of glossed over the definition: When you’re collecting...

Karma, Farming and Play Styles


~9 years ago by Peter Harkins on Push cx.
The Karma effect and self-scaling universes applies the old management saying (and game design maxim) “You get what you measure” to MMORPG leaderboards...