Push cx

A tea-drinking web geek's coffee-flavored blog

Timing


almost 7 years ago by Peter Harkins on Push cx.
Luke, who writes backwards like DaVinci did some more game design with help from #bbg (on irc.freenode.net – anyone’s welcome to drop by to...

Breakdowns


almost 7 years ago by Peter Harkins on Push cx.
When Jim asked me how many hours I could put to So Play We All this week, I said “Negative three”. That turned out to be pretty accurate, as...

Keeping Jim Busy


almost 7 years ago by Peter Harkins on Push cx.
Oops, got totally distracted by flying back to Chicago and forgot to write my So Play We All response post on time, so there’s $10 each to Luke and...

Rewriting My Competitors


~7 years ago by Peter Harkins on Push cx.
It’s really clear that the polls So Play We All are measuring progress. When we have a quiet week, there’s a lot fewer votes. This week, there...

Two Turnarounds


~7 years ago by Peter Harkins on Push cx.
I was really impressed by Luke in week five of So Play We All. He built a playtestable game fast and, more importantly, he learned from it. He’s...

Recreating My Firefox Profile


~7 years ago by Peter Harkins on Push cx.
With the release of Firefox 5 a few days ago, I thought it was time to recreate my Firefox profile. You may not know what it is because you only have one...

Small Steps


~7 years ago by Peter Harkins on Push cx.
In Week 5 of So Play We All, things were pretty quiet. I bugfixed and laid groundwork. Luke… uh… did something. I read his post and it sounds...

Craftsmanship Tour: New York Times


~7 years ago by Peter Harkins on Push cx.
In May, while visiting New York City, I dropped by the New York Times to code with Derek Willis and, impromptu, Dan Berko. I worked with both at the Washington...

Now Featuring Monsters


~7 years ago by Peter Harkins on Push cx.
The So Play We All theme this week was “core game objects” and the time budget was 3 hours. I did did well for myself, time to review the others...

SPWA Week 2: Funding and Forms


~7 years ago by Peter Harkins on Push cx.
So Play We All is partly a motivation hack, with teammates/competitors and penalties to make sure we each put in time towards our games. Luke’s job...