Push cx

A tea-drinking web geek's coffee-flavored blog

2014 Book Reviews


~3 years ago by Peter Harkins on Push cx.
I’ve appreciated when people take the time to write reviews and highlight connections to other good works. In the hopes of being useful (and converting...

2014 Book Reviews


~3 years ago by Peter Harkins on Push cx.
I’ve appreciated people who take the time to write reviews and highlight connections to other good works, so I’m going to try writing and posting...

2014 Book Reviews


~3 years ago by Peter Harkins on Push cx.
I’ve appreciated when people take the time to write reviews and highlight connections to other good works. In the hopes of being useful (and converting...

Two Designs for SequenceIdGenerator


~3 years ago by Peter Harkins on Push cx.
In my previous, marathon post on id generation, I mentioned that I was generating unique sequence numbers. It was straightforward to write a class to generate...

Two Designs for SequenceIdGenerator


~3 years ago by Peter Harkins on Push cx.
In my previous, marathon post on id generation, I mentioned that I was generating unique sequence numbers. It was straightforward to write a class to generate...

Distributed ID Generation and Bit Packing


~3 years ago by Peter Harkins on Push cx.
There are two ways for programs to collaborate: they can communicate their shared state or they can partition the work so they don’t need to know...

Distributed ID Generation and Bit Packing


~3 years ago by Peter Harkins on Push cx.
There are two ways for programs to collaborate: they can communicate their shared state or they can partition the work so they don’t need to know...

Ironwood, a Roguelike Game in 7 Days


~3 years ago by Peter Harkins on Push cx.
Ironwood is a roguelike game developed for the 2014 7 Day Roguelike Challenge. “Roguelike” is a pretty poorly defined genre, but generally speaking...

Ironwood, a Roguelike Game in 7 Days


~3 years ago by Peter Harkins on Push cx.
Ironwood is a roguelike game developed for the 2014 7 Day Roguelike Challenge. “Roguelike” is a pretty poorly defined genre, but generally speaking...

Extracting Immutable Objects


over 3 years ago by Peter Harkins on Push cx.
In the last few weeks I’ve been rehabilitating some of the first object-oriented code I wrote in the hopes of bringing my mailing list archive back...