Push cx
A tea-drinking web geek's coffee-flavored blog
Not Dead
~1 month ago by Peter Harkins on Push cx.
i was just confused as to why you walk out of a car wreck and your biggest concern is missing my fake birthday Last Monday the top item on my to-do list...
Timing
9 months ago by Peter Harkins on Push cx.
Luke, who writes backwards like DaVinci did some more game design with help from #bbg (on irc.freenode.net – anyone’s welcome to drop by to...
Breakdowns
10 months ago by Peter Harkins on Push cx.
When Jim asked me how many hours I could put to So Play We All this week, I said “Negative three”. That turned out to be pretty accurate, as...
Keeping Jim Busy
10 months ago by Peter Harkins on Push cx.
Oops, got totally distracted by flying back to Chicago and forgot to write my So Play We All response post on time, so there’s $10 each to Luke and...
Rewriting My Competitors
11 months ago by Peter Harkins on Push cx.
It’s really clear that the polls So Play We All are measuring progress. When we have a quiet week, there’s a lot fewer votes. This week, there...
Two Turnarounds
11 months ago by Peter Harkins on Push cx.
I was really impressed by Luke in week five of So Play We All. He built a playtestable game fast and, more importantly, he learned from it. He’s...
Recreating My Firefox Profile
11 months ago by Peter Harkins on Push cx.
With the release of Firefox 5 a few days ago, I thought it was time to recreate my Firefox profile. You may not know what it is because you only have one...
Small Steps
11 months ago by Peter Harkins on Push cx.
In Week 5 of So Play We All, things were pretty quiet. I bugfixed and laid groundwork. Luke… uh… did something. I read his post and it sounds...
Craftsmanship Tour: New York Times
11 months ago by Peter Harkins on Push cx.
In May, while visiting New York City, I dropped by the New York Times to code with Derek Willis and, impromptu, Dan Berko. I worked with both at the Washington...
Now Featuring Monsters
11 months ago by Peter Harkins on Push cx.
The So Play We All theme this week was “core game objects” and the time budget was 3 hours. I did did well for myself, time to review the others...
