Lisp Game Jam Log #8


almost 2 years ago by John Croisant on blog.jacius.info.
Yesterday I got pretty far along with implementing user input. I spent more time on it than I should, but I’m fairly happy with the results. The system...

Lisp Game Jam Log #7


almost 2 years ago by pogodan on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #7


almost 2 years ago by John Croisant on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #7


almost 2 years ago by John Croisant on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #6


almost 2 years ago by pogodan on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many "under the hood" improvements to the code. And, I decided to simplify the game in...

Lisp Game Jam Log #6


almost 2 years ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...

Lisp Game Jam Log #6


almost 2 years ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...

Lisp Game Jam Log #5


almost 2 years ago by pogodan on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...

Lisp Game Jam Log #5


almost 2 years ago by John Croisant on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...

Lisp Game Jam Log #5


almost 2 years ago by John Croisant on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...