Lisp Game Jam Log #10


over 1 year ago by John Croisant on blog.jacius.info.
Yesterday I did quite a bit of performance tuning, implemented the ability for players to collect treasure, various gameplay improvements, and a command...

Lisp Game Jam Log #9


over 1 year ago by John Croisant on blog.jacius.info.
My game jam entry is coming along nicely, and the deadline has been extended by 3 days, so I have some more time to polish it and write about it. The &...

Lisp Game Jam Log #9


over 1 year ago by John Croisant on blog.jacius.info.
My game jam entry is coming along nicely, and the deadline has been extended by 3 days, so I have some more time to polish it and write about it. The &...

Contemporary Single Handle Contemporary Style Chrome Finish Kitchen Faucet Review


over 1 year ago by pogodan on has_many :through.
Recommend for Contemporary Single Handle Contemporary Style Chrome Finish Kitchen FaucetInformation Contemporary Single Handle Contemporary Style Chrome...

Lisp Game Jam Log #8


over 1 year ago by John Croisant on blog.jacius.info.
Yesterday I got pretty far along with implementing user input. I spent more time on it than I should, but I’m fairly happy with the results. The system...

Lisp Game Jam Log #8


over 1 year ago by John Croisant on blog.jacius.info.
Yesterday I got pretty far along with implementing user input. I spent more time on it than I should, but I’m fairly happy with the results. The system...

Lisp Game Jam Log #7


over 1 year ago by John Croisant on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #7


over 1 year ago by John Croisant on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #6


over 1 year ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...

Lisp Game Jam Log #6


over 1 year ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...