Lisp Game Jam Log #7


~2 years ago by John Croisant on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #6


~2 years ago by pogodan on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many "under the hood" improvements to the code. And, I decided to simplify the game in...

Lisp Game Jam Log #6


~2 years ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...

Lisp Game Jam Log #6


~2 years ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...

Lisp Game Jam Log #5


~2 years ago by pogodan on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...

Lisp Game Jam Log #5


~2 years ago by John Croisant on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...

Lisp Game Jam Log #5


~2 years ago by John Croisant on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...

Lisp Game Jam Log #4


~2 years ago by pogodan on blog.jacius.info.
Today I started on the physics engine for my game. I have implemented the entity record type, which represents dynamic objects like players and items, and...

Lisp Game Jam Log #4


~2 years ago by John Croisant on blog.jacius.info.
Today I started on the physics engine for my game. I have implemented the entity record type, which represents dynamic objects like players and items, and...

Lisp Game Jam Log #3


~2 years ago by pogodan on blog.jacius.info.
I did not get quite as far on my game today as I hoped, due to distractions and other activities taking up time. But, I did write the level loader. You...