Lisp Game Jam Post-mortem


25 days ago by John Croisant on blog.jacius.info.
I recently participated in the 2016 Lisp Game Jam, an event where participants had 7 days (later extended to 10 days) to create a computer game using a...

Lisp Game Jam Log #11


28 days ago by John Croisant on blog.jacius.info.
Today I wrapped up and submitted my entry to the January 2016 Lisp Game Jam. You can view my entry and download the source ZIP, or if you have Git you can...

Lisp Game Jam Log #10


29 days ago by John Croisant on blog.jacius.info.
Yesterday I did quite a bit of performance tuning, implemented the ability for players to collect treasure, various gameplay improvements, and a command...

Lisp Game Jam Log #9


~1 month ago by John Croisant on blog.jacius.info.
My game jam entry is coming along nicely, and the deadline has been extended by 3 days, so I have some more time to polish it and write about it. The &...

Lisp Game Jam Log #8


~1 month ago by John Croisant on blog.jacius.info.
Yesterday I got pretty far along with implementing user input. I spent more time on it than I should, but I’m fairly happy with the results. The system...

Lisp Game Jam Log #7


~1 month ago by John Croisant on blog.jacius.info.
I made a lot of progress today. I finished narrow phase collision detection (NPCD) between entities and tiles, added support for partial-sized tiles, added...

Lisp Game Jam Log #6


~1 month ago by John Croisant on blog.jacius.info.
Today I started on narrow phase collision detection. I also made many “under the hood” improvements to the code. And, I decided to simplify...

Lisp Game Jam Log #5


~1 month ago by John Croisant on blog.jacius.info.
Not as much progress today, since I had to work. But I did managed to implement broad phase collision detection (BPCD) between entities and tiles. BPCD...

Lisp Game Jam Log #4


~1 month ago by John Croisant on blog.jacius.info.
Today I started on the physics engine for my game. I have implemented the entity record type, which represents dynamic objects like players and items, and...

Lisp Game Jam Log #3


~1 month ago by John Croisant on blog.jacius.info.
I did not get quite as far on my game today as I hoped, due to distractions and other activities taking up time. But, I did write the level loader. You...